Jedi Guardian Abilities. This chance is increased to 100% on a critical hit. Below is a full list of the abilites that a jedi guardian can learn. This advanced class specializes in the use of heavy armor, inspiring allies, and greater stamina in battle. Attacks with both weapons if dual wielding. Equip them all and get used to what they do and their side effects. 03.19.2012 , 04:21 pm | #1: Interrupt abilities of the guardian star wars: Kit counters <<<add info>>> information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. So, i just finished my shadow with level 50 and especially in the endgame it was essential using all the possible interrupts. The force is strong with this one. Details of how to use and mod jedi knight guardian within specific teams can be found on the following pages: In addition, jedi knight guardian gains defense up for 2 turns. Edit edit source history talk (0) watch 02:52. <<<add info>>> add links to internal or external guides in list format here. Do you like this video?

Jedi Guardian SW The Great Galactic War RPG Wiki
Jedi Guardian SW The Great Galactic War RPG Wiki from swgreatgalacticwarrpg.wikia.com

The force is strong with this one. Increases the target's melee, ranged, force and tech bonus damage and healing by 5% for 60 minutes. Talents for both advanced classes can be seen here. As a jedi knight specialization, players also have a leap attacking ability (with reduced cool down and a second leap available via utilities), a guardian leap to a friendly player (which provides a damage reduction and threat reduction effect as well), a blade dash gap closer that can also be used to cheese mechanics, a cleanse (via utility), limited but situationally. The old republic mmo video game. Edit edit source history talk (0) watch 02:52. As an action, you can roll up to half your hit die in health. 22 rows jedi guardian/abilities < jedi guardian. Strength increases the damage and critical chances of the knight's melee and force powers. Kit counters <<<add info>>> information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit.

The Focus On The Force Is For The Inward Advancement Of Their Own Natural Abilities.


Slashes the target for moderate damage. Gains 1 stack every 30s, can stack up to 4 times. As an action, you can roll up to half your hit die in health.

Another Common Power For A Jedi Is.


Consular, guardian, or sentinel, each of which is detailed at the end of the class description. Edit edit source history talk (0) watch 02:52. This remains so for both the sentinel and the guardian advanced classes.

Jedi Guardian Are Warriors Who Are Focus On Their Fighting Ability.


Unlike like their counterparts (sentinels & consulars) the have no daily allotment of force powers they are strictly a physical fighter. Each discipline specializes you for your use of the force. The old republic > english > classes > guardian / juggernaut interrupt abilities of the guardian reply.

Deals 1>> Kinetic Damage, Knocks The Target Back Several Meters And Knocks The Target Down For 2 Seconds.


You've gained the ability to enhance your natural healing abilities. Interrupt abilities of the guardian star wars: This advanced class specializes in the use of heavy armor, inspiring allies, and greater stamina in battle.

Saber Throw 4 Turn Cooldown.


<<<add info>>> add links to internal or external guides in list format here. The previous post about jedi guardian skills was longer than i expected so i wanted to address some specific abilities here. All stacks are consumed on use.

First Added In Its First.


Deal physical damage to all enemies with a 55% chance to inflict ability block for 1 turn. Increases the target's melee, ranged, force and tech bonus damage and healing by 5% for 60 minutes. Additional abilities for the guardian and sentinel are listed in separate sections below.

Leaps To A Friendly Target, Reducing His Or Her Threat By A Moderate Amount And Reducing Damage Taken By 20% For 6 Seconds.


The force skills studied by the guardians were typically those used for quickly disabling an opponent and aiding in agility and stamina. Aesthetically at least i really like the plasma brand move that lights your saber on plasma. Once you reach max level and unlock all your abilities, you will have to use pretty much all of them to get optimal damage.

22 Rows Jedi Guardian/Abilities < Jedi Guardian.


Equip them all and get used to what they do and their side effects.

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